Penerapan Media Pembelajaran Berbentuk Video pada Pembelajaran PJOK materi Bolabasket SMP Islam Tirtayasa Kota Serang
Abstract
The aim of this research is to determine the level of effectiveness of implementing media in the form of basketball learning videos. This research method uses quasi-experiment with the design used is the one group pretest posttest design. The research sample used was 42 students of Tirtayasa Islamic Middle School, Serang City, using a random sampling technique. The instrument used in this research was an assessment sheet for student learning outcomes on basketball learning material. The results of the research show that there is a significant effect of 0.000, meaning the significance value is <0.005 and the results obtained are effectiveness in using video media in learning PJOK basketball with an average increase of 36.02%. Thus, it can be concluded that video-based learning media is effectively used by students at school and also by PJOK teachers, which is an alternative so that students do not feel bored in learning activities and can also follow the learning material optimally.
Keywords
References
Ariestika, E. (2021). Implementasi Standar Pedoman Nasional Terhadap Tujuan Pendidikan Jasmani. Jurnal Sains Olahraga dan Pendidikan Jasmani, 21, 1–10. https://doi.org/https://doi.org/10.24036/JSOPJ.55
Azzajjad, M. F., Tendrita, M., & Ahmar, D. S. (2021). Effect of animation and review video making (arvima) in non-classical learning model on independent learning and students’ learning outcome. Linguistics and Culture Review, 5(S3), 967–976. https://doi.org/10.21744/lingcure.v5ns3.1657
Ben-Shalom, U., Dvir, A., Gabay, N., Zwilling, M., Levy, M., & Orkibi, E. (2021). Can fans’ social media activity before the game predict players’ aggression during the game? Evidence from Israeli Basketball Premier League. Sport in Society, 24(2), 268–276. https://doi.org/10.1080/17430437.2019.1637423
Conde, J. M., Morán, M. T. C., & Pascual, C. M. (2021). Prospective epidemiological study of basketball injuries during one competitive season in professional and amateur Spanish basketball. The Physician and Sportsmedicine, 1(2), 1–10. https://doi.org/10.1080/00913847.2021.1943721
Gunardi & Ariestika, E. (2022). PJOK Learning: How to Apply Animation Media Based on Contextual Approach? JUARA : Jurnal Olahraga, 7(3), 633–640. https://doi.org/https://doi.org/10.33222/juara.v7i3.2205 PJOK
Iqroni, D. (2022). Media Shooting Multiguna Olahraga Bola Basket Untuk Pembelajaran Mahasiswa. Jurnal Olahraga dan Kesehatan Indonesia (JOKI), 2(2), 77–82. https://doi.org/10.55081/joki.v2i2.593
Junaedi A. (2018). Survei Tingkat Kemajuan Pendidikan Jasmani, Olahraga, Dan Kesehatan Di Sma, Smk, Dan Ma Negeri Se-Kabupaten Gresik. Jurnal Pendidikan Jasmani, 9 Suppl 1(Suppl 1), 5–10. https://doi.org/10.1123/jpah.9.s1.s5
Koekoek, J., van der Kamp, J., Walinga, W., & van Hilvoorde, I. (2019). Exploring students’ perceptions of video-guided debates in a game-based basketball setting. Physical Education and Sport Pedagogy, 24(5), 519–533. https://doi.org/10.1080/17408989.2019.1635107
Koutromanos, G., Sofos, A., & Avraamidou, L. (2021). The use of augmented reality games in education: a review of the literature. Educational Media International, 52(4), 253–271. https://doi.org/10.1080/09523987.2015.1125988
Mulyani, F., & Haliza, N. (2021). Analysis of the Development of Science and Technology (Science) in Education. Jurnal Pendidikan dan Konseling (JPDK), 3(1), 101–109. https://doi.org/10.31004/jpdk.v3i1.1432
Norlena. (2017). Keadaan Sarana dan Prasarana Pendidikan Jasmani di Sekolah Dasar Negeri se Kecamatan Banjarnegara Kabupaten Banjarnegara Berdasarkan Peraturan Menteri Nomor 24 Tahun 2007. Jurnal Pendidikan Olahraga dan Kesehatan, 2(2).
Nurdiansyah. (2018). Survei Tingkat Keterlaksanaan Pendidikan Jasmani, Olahraga dan Kesehatan di SMP Negeri Surabaya Selatan. Jurnal Pendidikan Olahraga dan Kesehatan., 3(3), 25–31.
Prabawa, I. K. R., Satyawan, I. M., & Spyanawati, N. L. P. (2021). Development of contextual based PJOK video game for grade 1 elementary school students. Jurnal Olahraga Pendidikan Indonesia (JOPI), 1(1), 11–26. https://doi.org/10.54284/jopi.v1i1.3
Riskyanto, W. I. (2022). The Role of Cooperative Learning to Increase Affective Aspects In Sport Education Learning. Jendela Olahraga, 7(2), 130–140. https://doi.org/10.26877/jo.v7i2.12070
Selwyn, N., Eynon, R., & Potter, J. (2017). A decade of Learning Media and Technology: looking back and looking forward. Learning, Media and Technology, 42(2), 127–129. https://doi.org/10.1080/17439884.2017.1324483
Septiyanto, A., & Suharjana, S. (2016). Pengaruh Metode Latihan Imagery dan Konsentrasi Terhadap Ketepatan Floating Service Atlet Bola Basket DIY. Jurnal Cakrawala Pendidikan, 35(3).
Sugiyono. (2018). Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta.
Wijaya, M. A., & Kanca, I. N. (2019). Media Pembelajaran Aktivitas Pengembangan PJOK untuk Pendidikan Dasar dan Menengah. JOSSAE : Journal of Sport Science and Education, 4(1), 1. https://doi.org/10.26740/jossae.v4n1.p1-6
Williams, S. E., & Cumming, J. (2016). Athlete imagery ability: A predictor of confidence and anxiety intensity and direction. International Journal of Sport and Exercise Psychology, 14(3), 268–280. https://doi.org/10.1080/1612197X.2015.1025809
Wira, Krisna, T. (2022). Peningkatan Kebugaran Jasmani Siswa Melalui Aktivitas Fisik Ringan dalam Pembelajaran PJOK. Riyadhoh : Jurnal Pendidikan Olahraga, 5, 39–49.
Yang, F., Ren, L., & Gu, C. (2022). A study of college students’ intention to use metaverse technology for basketball learning based on UTAUT2. Heliyon, 8(9), e10562. https://doi.org/10.1016/j.heliyon.2022.e10562
DOI: https://doi.org/10.26877/jo.v9i1.17083
Refbacks
- There are currently no refbacks.