Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran
Journal title Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Initials MPP Abbreviation MPP Frequency 2 issues per year (Juni & Desember) DOI Prefix 10.26877 by ISSN E-ISSN : 2528-0562 | P-ISSN : 1978-936X Editor-in-chief Dr. Iin Purnamasari, S.Pd., M.Pd. Publisher Universitas PGRI Semarang Citation Google Scholar | Garuda | Sinta | Crossref | Dimensions | ROAD <span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran, adalah jurnal yang diterbitkan oleh Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas PGRI Semarang. Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran merupakan <strong style="-webkit-text-stroke-width: 0px; background-color: #ffffff; color: #222222; font-family: Tahoma, Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Jurnal Nasional Terakreditasi Peringkat 4<span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"> sesuai SK No. 10/C/C3/DT.05.00/2025 yang dikeluarkan oleh Direktorat Jenderal Riset dan Pengembangan, Kemdiktisaintek. Jurnal ini <span style="-webkit-text-stroke-width: 0px; display: inline !important; float: none; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">memiliki fokus utama pada pengembangan ilmu-ilmu di bidang pendidikan. Lingkup bidang pendidikan antara lain meliputi pendidikan di jenjang PAUD, TK, SD, SMP, SMA, sampai Perguruan Tinggi. Tujuan dari publikasi jurnal ini adalah untuk menyebarluaskan pemikiran konseptual atau ide-ide yang telah dicapai di bidang pendidikan. Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran menerbitkan jurnal dua kali dalam satu tahun yaitu pada bulan Juni dan Desember.
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Peningkatan Hasil Belajar Lari Jarak Pendek Melalui Pembelajaran Permainan Tradisional Siswa Kelas X SMA Negeri 11 Semarang
This research aims to find out efforts to improve playing skills through cultularry reposive teaching (CRT) learning in grade x students of SMA Negeri 11 Semarang. This research is categorized as a quantitative research that uses a quasi-experimental design approach. The research contains the impact of learning methods based on the culturally responsive teaching approach with traditional games on the learning outcomes of throwing skills. A Pretest-posttest design involving one group was used for this study. The research population consisted of students involved in class X learning at SMA Negeri 11 Semarang which amounted to 288 participants. The sampling technique applied is purposive sampling. So the same method used in this study is 36 students in class X.9. This study uses the test as an assessment test instrument for the catch. Normality tests, homogeneity tests, and hypothesis tests are some of the analyses used in the research. Before learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 12, the average was 8.19 and the standard deviation value was 1.721. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 13, the average was 10.38 and the standard deviation value was 1.715. The final score on the throwing skill before learning the culturally responsive teaching approach with traditional games obtained the lowest score of 35, the highest score of 92, the average of 63.03 and the standard deviation value of 13.265. In the throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 46, the highest score was 100, the average was 83.25 and the standard deviation value was 13.135. Based on the results of the study, information was obtained that the improvement in throwing skills before and after learning the culturally responsive teaching approach with traditional games experienced an average increase of 32.08%. The conclusion in this study is that the use of culturally responsive teaching approach with traditional games has an effect on the learning outcomes of throwing skills. As for the suggestions that can be given in this research, for teachers, the use of game models in learning can increase student enthusiasm.
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Identifikasi Motivasi Belajar dan Hasil Belajar Pendidikan Jasmani Kelas X SMA Negeri 11 Semarang Melalui Pembelajaran Cultularry Responsive Teaching (CRT) dan Teaching at The Right Level (TARL)
The purpose of this research is to identify the learning motivation and learning outcomes of physical education, sports and health subjects in grade X students of SMA Negeri 11 Semarang through a game learning model based on Cultularry Responsive Teaching (CRT) compared to Teaching at The Right Level (TARL). This research is categorized as a quantitative research that uses a survey design approach. The sampling technique applied is purposive sampling. The sample of this study is 62 students in class X.4 and class X.2. The instruments in this study used 2 instruments, namely questionnaires and tests. Descriptive statistics, and hypothesis tests are some of the analyses used in this study. The results of the study obtained information that in the aspect of motivation there was a difference in the average score of 4.83. The results of the differential test showed that the score of 0.001 was less than 0.05, meaning that there was a significant difference in learning motivation between the game learning group based on Cultularry Responsive Teaching (CRT) and the Teaching at The Right Level (TARL) learning model. Meanwhile, the learning outcomes differed in average score of 17.82. The result of the test with a score difference of 0.001 is less than 0.05, meaning that there is a difference in the learning outcomes of Cultularry Responsive Teaching (CRT) with the Teaching at The Right Level (TARL) learning model. learning motivation and learning outcomes of physical education, sports and health in grade X students of SMA Negeri 11 Semarang experienced significant differences from learning games based on Cultularry Responsive Teaching (CRT) with Teaching at The Right Level (TARL) learning. Learning motivation in the high category of Cultularry Responsive Teaching (CRT)-based game learning group and the teaching at The Right Level (TARL) learning model group of 63 are also included in the high category.
Upaya Peningkatan Keterampilan Bermain Softball Melalui Pembelajaran Cultularry Resposive Teaching (CRT) pada Siswa Kelas X SMA Negeri 11 Semarang
This research aims to find out efforts to improve softball playing skills through cultularry reposive teaching (CRT) learning in grade x students of SMA Negeri 11 Semarang. This research is categorized as a quantitative research that uses a quasi-experimental design approach. The research contains the impact of learning methods based on the culturally responsive teaching approach with traditional games on the learning outcomes of softball throwing skills. A pretest-posttest design involving one group was used for this study. The research population consisted of students involved in class X learning at SMA Negeri 11 Semarang which amounted to 288 participants. The sampling technique applied is purposive sampling. So the same method used in this study is 36 students in class X.9. This study uses the test as an assessment test instrument for the softball catch. Normality tests, homogeneity tests, and hypothesis tests are some of the analyses used in the research. Before learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 12, the average was 8.19 and the standard deviation value was 1.721. In the softball throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 5, the highest score was 13, the average was 10.38 and the standard deviation value was 1.715. The final score on the softball throwing skill before learning the culturally responsive teaching approach with traditional games obtained the lowest score of 35, the highest score of 92, the average of 63.03 and the standard deviation value of 13.265. In the softball throwing and catching skills after learning the culturally responsive teaching approach with traditional games, the lowest score was 46, the highest score was 100, the average was 83.25 and the standard deviation value was 13.135. Based on the results of the study, information was obtained that the improvement in softball throwing skills before and after learning the culturally responsive teaching approach with traditional games experienced an average increase of 32.08%. The conclusion in this study is that the use of culturally responsive teaching approach with traditional games has an effect on the learning outcomes of softball throwing skills. As for the suggestions that can be given in this research, for teachers, the use of game models in learning can increase student enthusiasm.
Motivasi Belajar Pendidikan Jasmani Siswa Kelas X SMA Negeri 11 Semarang pada pembelajaran Teaching at The Right Level (TARL)
This motivation includes the interest, need, and desire to master a material or skill. In the context of education, learning motivation plays an important role because it helps students to stay focused, disciplined, and persistent in facing learning challenges. The purpose of this study is to describe the motivation to learn physical education of Class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. This research uses a type of quantitative research with a survey approach to describe the learning motivation of class X students of SMA Negeri 11 Semarang in Teaching at The Right Level (TARL) learning. The data analysis technique is statistical descriptive with data collection techniques using questionnaires. The time and place of the research conducted in the research took place in the High School Class The instruments used in this study were observation guidelines and questionnaires. The learning motivation of students in class X of SMA Negeri 11 Semarang which is a very high group is 3 people or 6.98 percent, students with high motivation are 35 people or 81.40 percent, and students with medium motivation are 5 people or 11.63 percent. In addition, the average score was 55.53, the middle score was 56, the mode value was 57, the standard deviation value was 5.754, the minimum score was 43, the maximum score was 68, the number of respondents was 43 people and the total score was 2388.3.
Media Pembelajaran Video Animasi Dan Gambar Ilustrasi Dalam Meningkatkan Hasil Belajar Bola Basket Kelas XI SMK Negeri 1 Semarang
This research aims to examine the influence and differences of the use of learning media, animated videos and illustrations in improving the learning outcomes of basketball class XI SMK Negeri 1 Semarang. This quantitative research was carried out in the form of two groups of tests before and after. The research sample was 60 students in grade XI of SMK Negeri 1 Semarang. Prerequisite tests for normality and homogeneity were used in the analysis of this study. The results of the study showed that the average score of the students in the Animation Video learning approach group was 44.2 and the posttest results after treatment with Animation Video learning were on average 85. Meanwhile, the data of the problem basin learning group before the treatment was carried out, the average student score was 75 and after the treatment, the student score changed, namely with a mean value or an average score of 85. Mann-Whitney test with a baseline of Asymp values. Sig < 0.05, then the hypothesis is accepted. The results of the hypothesis analysis of the SPSS software application assistance above can be concluded that based on the hypothesis test with a significance value of 0.112 or >0.05. It was interpreted that the hypothesis was rejected because there was no significant difference in the results of the students' pretest between the two treatment groups. The use of the Animation Video and Illustration Learning Model has a significant influence on basketball learning outcomes in grade XI students of SMK Negeri 1 Semarang as seen from the comparison of significance values with significant norm references. In the Animation Video learning model group, it provided an increase of 12.2% while the Illustration learning model group provided an increase of 9.9%. This means that the Animated Video learning model group is an effective learning model compared to the animated video learning model on basketball learning outcomes in grade XI students of SMK Negeri 1 Semarang. Based on the results of the research that has been carried out, the Animation Video learning model is an effective learning model compared to the animation video learning model on basketball learning outcomes in grade XI students of SMK Negeri 1 Semarang.
Model Pembelajaran Jigsaw dan Problem based learning Berbasis Culturally Responsive Teaching (CRT) dalam Meningkatkan Hasil Belajar Sepak Bola Kelas X SMA Negeri 2 Semarang
The purpose of this study is to test the jigsaw learning model and problem-based learning based on culturally responsive teaching (CRT) in improving football learning outcomes of grade X students of SMA Negeri 2 Semarang The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is a shooting test. The normality test, homogeneity test, and difference hypothesis test and t test are the analyses used in this study. Information was obtained that the average score of the students in the jigsaw learning approach group was 74.4 and the posttest results after treatment with jigsaw learning were on average 85. Meanwhile, the data of the problem based learning group before the treatment was carried out, the average student score was 75.3 and after the treatment, the student score changed, namely with a mean value or an average score of 85.06. It was interpreted that the hypothesis was rejected because there was no significant difference in the results of the students' pretest between the two treatment groups. The jigsaw learning model group provided an increase of 14.2%, while the problem-based learning model group provided an increase of 12.9%. The conclusion is that the use of jigsaw learning models and problem-based learning has a significant influence on football learning outcomes in grade X students of SMA Negeri 2 Semarang. The jigsaw learning model group is an effective learning model compared to the Problem based learning model on football learning outcomes in grade X students of SMA Negeri 2 Semarang.
Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Untuk Meningkatkan Hasil Belajar Pasing Bawah Bola Voli Siswa kelas X SMAN 11 Semarang
The purpose of this study is the influence of the Teams Games Tournament (TGT) type cooperative model on volleyball bottom passing learning outcomes. This study is a quantitative research that uses an experimental approach with a Teams Games Tournament (TGT) type cooperative learning model. The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is the Brumbach Forearm Pass Wall Volley Test. The normality test, homogeneity test, and hypothesis test are the analyses used in this study. Information was obtained that in volleyball underpass skills before the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 40, the highest score was 90, and the average was 65. In the lower passing skills after the Teams Games Tournament (TGT) type cooperative learning, the lowest score was 50, the highest score was 100, and the average was 77. This is also proven based on the comparison of the significance value obtained a score of 0.000 less than the reference of the significance norm of 0.05. The category of the level of learning outcomes of passing volleyball under Class X of SMA Negeri 11 Semarang before being given cooperative learning treatment of the Teams Games Tournament (TGT) type. Based on the results of the study, the conclusion in this study is that the application of learning using Teams Games Tournament (TGT) type cooperative learning to bottom passing in volleyball games in grade X students of SMA 11 Semarang increased by an average of 17.51%.
Penggunaan Modifikasi Permainan Bola Voli Untuk Meningkatkan Kemampuan Passing Bawah Pada Peserta Didik SMAN 11 Semarang
This research aims to determine the use of learning to play 3 on 3 on the results of volleyball bottom passing skills in Class XI students of SMA Negeri 11 Semarang. The research contains the impact of the training method with 3 on 3 games on bottom passing skills. A pretest-posttest design involving one group was used for this study. The research population consisted of 35 students involved in Class XI of SMA Negeri 11 Semarang. The sampling technique applied is purposive sampling, which is taken from the lowest average pjok results in class XI. This study uses the test as an instrument, especially the lower pass test (Brumbach Forearm Pass Wall Volley Test). Normality tests, homogeneity tests, and hypothesis tests are some of the analyses used in the research. The volleyball bottom passing skill based on the comparison of the calculated t value obtained a score of 7,562 greater with a t-value of 2,030. Based on the results of the research that has been carried out, the use of 3 on 3 game modification media in learning football under passing material can provide an improvement in student learning outcomes, with a high level of completeness. For other researchers, it is also hoped that they will be able to conduct further research using materials outside of voleyball learning.
Efektivitas Penggunaan Metode Bermain Berdansa Berirama Terhadap Pembelajaran Keterampilan Bola Voli
The purpose of this study is the effectiveness of the use of rhythmic dancing methods on the learning of passing skills over volleyball. This study is a quantitative research that uses an experimental approach with the method of playing rhythmic dance. The sampling technique applied is purposive sampling. This study uses a test as an instrument, the test used is a passing measurement test on a volleyball (Brumbach Forearm Pass Wall Volley Test). The normality test, homogeneity test, and hypothesis test are the analyses used in this study. The results of the study were on the passing skills of volleyball before learning to play by dancing rhythmically, the lowest score was 45, the highest score was 90, and the average was 63. In the upper passing skills after learning to play by dancing, the lowest score was 55, the highest score was 95, the average was 73.47. In addition to the statistical description of the data, this study also categorized the level of passing learning outcomes for volleyball after and before the treatment of learning to play by dancing rhythmically. Based on the results of the study, the conclusion in this study is that the application of learning to use learning to play by dancing rhythmically against the upper passing in volleyball in grade X students of SMA 11 Semarang increased by an average of 15.25%. This is also proven based on the comparison of the significance value obtained a score of 0.000 less than the reference of the significance norm of 0.05. For teachers, the model of learning to play in learning must often vary and be used often considering that students are more enthusiastic about learning by playing at school.
Pengaruh Cultularry Resposive Teaching (CRT) Terhadap Motivasi Belajar Peserta Didik pada Materi Passing Bawah Permainan Bola Voli di SMA N 2 Semarang
Education is one of the important factors in human life to provide provisions for life through various learning processes, including physical education, sports, and health learning. However, physical activity in children is still relatively low, which is a global problem, one of which is the lack of motivation of children in exercising. For this reason, a study was conducted that applied the Culturally Responsive Teaching (CRT) approach in learning to pass down in volleyball. This study aims to find out the extent to which this approach can increase students' learning motivation. This research was carried out at SMA N 2 Semarang using the classroom action research method (PTK), which was carried out in two cycles. The subject of the study is students in grades X-10 at the school. The results showed that in the first cycle, the students' learning motivation was recorded with an average score of 120.27, and experienced a significant increase in the second cycle to 141.92, with an increase of 18%. Based on these findings, it can be concluded that the application of the Culturally Responsive Teaching (CRT) approach in class X-10 SMA N 2 Semarang is effective in increasing students' learning motivation in PJOK subjects. Therefore, the CRT approach can be recommended as an alternative in PJOK learning.
Penerapan Pembelajaran PBL Terhadap Dimensi Bernalar Kritis dan Gotong Royong pada Pembelajaran IPAS
In this study, the researcher is interested in researching the influence of PBL learning on the profile of Pancasila students in the dimension of critical reasoning and mutual cooperation. The purpose of this study is to determine the influence between PBL learning and the lecture method (conventional) which is associated with the dimension of the profile of Pancasila students with critical reasoning and mutual cooperation. This study uses a mix method approach with a quasi-experimental research design and direct interview techniques. Data colection techniques use questions, documentation, and interview questionnaires. The research population is students of grade V SD N Karanganyar Gunung 02 Semarang. The research sample used class 5C as the control class, and 5B as the experimental class. Based on the results of the research, the results of the posttest were obtained in the experimental class 84 and in the control class 77. Then a hypothesis test using the N-Gain test obtained a result of 53.60 or 54%, including in the category of quite effective. Referring to these results, it can be concluded that the influence of PBL learning on the dimension of critical reasoning and mutual cooperation is quite effective applied to grade V students of SD N Karanganyar Gunung 02 Semarang.
Implementasi Pendekatan Culturally Responsive Teaching (CRT) pada Pembelajaran Lari Jarak Pendek Kelas 10 SMA N 2 Semarang
This study aims to test the implementation of the CRT Culturally Responsive Teaching approach in the 10th grade of SMA N 2 Semarang. The research used is a Class Action Research. This research will be carried out at SMA N 2 Semarang and will involve students in grades X-11 as research subjects. Therefore, the population in this study is 36 students in grades X-11. This research took place from October 1 to October 17, 2024 which took place at SMA N 2 Semarang. The data collection process was carried out by conducting an assessment in 3 meetings about short-distance running materials. The results of the study showed that at the first meeting the most was very good with 19 people, but there were still 3 people who were in the poor category. In the second meeting, there was an increase, namely 29 people included in the good category, but there was still 1 student who was included in the very poor category. Finally, in the third meeting, the most was obtained, namely 34 students in the good category and 2 students in the sufficient category. At the first meeting, most of them were included in the very good category, while 53%. Meanwhile, at the second meeting, most of them were in the good category of 80%. In the third meeting, most of them were included in the very good category as much as 94% of the total students. The conclusion of this study is that the use of the CRT Culturally Responsive Teaching approach has an impact on the learning of short-distance running students of Grade 10 SMA Negeri 2 Semarang. The results of learning to run short distances in Class X students of SMA Negeri 2 Semarang have experienced a significant increase. In the first meeting, classical completeness in class X students was 89%, then increased by 3% in the second meeting. In the second meeting it got a score of 92% then increased by 2% in the third meeting to 94%. The suggestion for teachers of physical education, sports and health should be to provide guidance with an approach according to the cultural conditions of students so that students' enthusiasm and enthusiasm in learning are easy to understand.
Pengaruh Penggunaan Teknologi Pembelajaran Terhadap Motivasi Belajar Matematika Siswa SMP
This study aims to examine the relationship between the use of learning technology and motivation for learning mathematics among junior high school students. The participants included 51 junior high school students from grades VII, VIII, and IX, who responded to a questionnaire as the research instrument. The utilization of learning technology was measured through classroom usage frequency, duration of use, and student engagement levels. Meanwhile, motivation for learning mathematics was assessed based on interest in mathematics, confidence in completing tasks, and the desire to acquire additional knowledge. The research findings indicate a positive correlation between the use of learning technology and motivation, as well as academic achievement in mathematics among students.Thus, it is recommended to integrate technology into teaching strategies to enhance students' learning enthusiasm. However, further research is necessary to better understand the influencing factors of this relationship. This study is expected to provide deeper insights for the development of effective teaching strategies aimed at improving the academic performance of junior high school students.
Upaya Meningkatkan Keaktifan Pembelajaran Siswa Kelas XI ATPH A SMKN 1 Bawen dengan Implementasi Pendekatan Pembelajaran Berdiferensiasi
The main problem underlying this research is the lack of activeness of class XI ATPH A SMKN 1 Bawen students in participating in learning. This is because the characteristics of students learning styles are variated so that if teachers don’t accommodate the needs of their learning styles, students will be reluctant to pay attention the learning level of use of learning technology; motivation to learn mathematics and even have difficulty understanding the lesson. The method used in this research is descriptive qualitative. The results of this research are that researchers can find out the teacher's strategy to increase the activeness of class XI ATPH A students in learning, namely by presenting differentiated learning content. The content differentiation strategy is provided by the teacher so that students can explore insight and understanding regarding the material being taught. Student activeness in learning will appear automatically if students understand learning well because their learning needs have been fulfilled.
Keefektifan Media Wordwall Terhadap Kemampuan Berhitung dan Berpikir Kritis Siswa Kelompok B TK IT Almawaddah Kota Semarang
There are still some children whose numeracy and critical thinking skills do not match the expected development. Learning to count and think critically still uses less varied media. Learning media can influence children's learning outcomes. The aim of this research is to determine the effectiveness of wordwall media on children's numeracy and critical thinking skills. The research was conducted at the Almawaddah IT Kindergarten, Semarang City. The research results show that wordwall media is quite effective in improving children's numeracy and critical thinking skills.
Pengembangan Modul Projek Penguatan Profil Pelajar Pancasila Berbasis Muatan Lokal Batik pada Dimensi Kreatif Untuk Anak Usia Dini di TK Islam Miftahul Jannah Semarang
This research aims to develop and implement a project module that is effective in increasing the creativity of early childhood by strengthening the profile of Pancasila students with local batik content. The local batik content taken is Semarangan batik. This module is designed to develop children's creative dimensions, as well as integrating the values of mutual cooperation and cultural diversity. The research method uses RnD (Research and Development), with class B4 subjects at Miftahul Jannah Islamic Kindergarten - Semarang with data collection techniques using observation, interviews, documentation, questionnaires and research instruments. Module development refers to the ADDIE model, involving experts and kindergarten teachers. This module consists of a series of project activities that combine traditional batik techniques with the exploration of children's creative ideas. The implementation of the module was carried out within a period of 6 days in group B at the Miftahul Jannah Islamic Kindergarten, Semarang. Data regarding children's creativity is collected through participatory observation, documentation of children's work, and performance assessments. The research results showed a significant increase in the aspects of fluency and originality in children's works after participating in the P5 Batik Semarangan activities. Apart from that, the children also showed increased ability to collaborate and appreciate cultural diversity through joint batik activities in Semarang. This project module has proven effective in developing creativity in early childhood while fostering Pancasila values. The implementation of this module makes a positive contribution to preserving batik culture and developing children's character from an early age.
Implementasi Projek Penguatan Profil Pelajar Pancasila di Sekolah Dasar
This research aims to find out what the results of the implementation of project strengthening the Pancasila student profile (P5) will be if implemented in elementary schools. In the independent curriculum currently used, every school is required to maintain good national character and norms so that the Pancasila student profile is strengthened. This research uses a qualitative approach. The qualitative approach was chosen based on various considerations, including the problems studied regarding the concept of character education in the Pancasila student profile for elementary school teachers. The researcher decided to use the phenomenological method with a qualitative approach as the method used in this research. The phenomenological method was chosen because this research aims to study participants' understanding of meaningful experiences in their lives and examine the experiences in their own situations. The results of this research were the discovery of several supporting and inhibiting factors for the implementation of the Pancasila student profile in the elementary school environment.
Keefektifan Media Wayang Profesi Terhadap Keterampilan Bercerita dan Aktualisasi Diri Anak Usia Dini
Children's storytelling and self-actualization skills are still low, including some children who have not yet mastered the content of the story, are less expressive when telling stories, have less clear voices when telling stories, lack vocabulary, children are less able to approach themselves with their peers, and cannot communicate actively with their peers. friends, and children who have not independently carried out tasks are the background for this research. This research aims to determine the effectiveness of professional wayang media on children's storytelling skills and self-actualization. The method used in this research is the quasi experimental method. Hypothesis testing uses the N-Gain Score test. The results of the N-Gain Score test show that professional puppet media is effective in improving children's storytelling skills and self-actualization.
Implementasi Pendekatan TaRL pada Materi Perbanyakan Tanaman Secara Generative untuk Meningkatkan Hasil Belajar Peserta Didik
educate the younger generation. However, there are still many obstacles, including differences in characteristics and learning needs of students. This research aims to determine the learning method using the TaRL (Teaching at The Right Level) approach in generative plant propagation material on the level of students' understanding. This type of research is classroom action research. The research subjects using 1 class X of SMK Negeri 1 Bawen were 31 students. This research was carried out by providing pre-test and post-test questions regarding generative plant propagation. The implementation of the TaRL approach is carried out by grouping students according to their respective levels of ability, where each group consists of students who get low, medium and high scores. Grouping is done so that cooperation in groups and discussion activities to complete tasks can run smoothly and effectively. The research that has been carried out shows that the TaRL approach can improve students' understanding. The results of the research showed that there was an increase in students' understanding with the increase in the test results by 5.41 or increased from 84.29 to 89.70.
Analisis Kompetensi Profesional Guru dalam Pemanfaatan TIK di Sekolah Dasar
Education is an effort that is planned to improve the quality of human resources so that they can compete. Teachers, as professional educators, have a very crucial role in achieving national education goals. This study aims to find out the extent of teachers' readiness to face these changes and how efforts to improve teacher competence can be carried out. This study uses a qualitative approach with a descriptive approach. Data collection instruments are in the form of observations, interviews and questionnaires. The data analysis procedures in this study are data reduction, data presentation, and conclusion drawn. The research site is SD Negeri Larangan, Jl. Waringin Kurung, Kampung Larangan, Harjatani Village, Kramatwatu District, Serang Regency, Banten Province. The determination of the sample of this study was using a simple random sampling technique. The results of the study show that most teachers use ICT devices in teaching and learning activities and master both in the management of administration and teaching materials, ICT applications applied in learning such as canva, educational games, whatsapp, youtube, learning houses, google classrooms, Kahoot, and even AI as well as strategic efforts in improving teachers' professional competence in the use of ICT.
Efektivitas Pendekatan Teaching at The Right Level (TaRL) dalam Meningkatkan Pemahaman Peserta Didik Terhadap Materi Seleksi Benih
This research was conducted at SMKN 1 Bawen with the research population consisting of all students of class XI ATPH A. The study aimed to evaluate the effectiveness of the Teaching at the Right Level (TaRL) approach in improving students' understanding of seed selection material. The instruments used in this research were pretest and posttest assessments. The TaRL approach was implemented by grouping students based on their initial understanding as measured by pretest scores. Students were categorized into three groups: proficient, sufficient, and low. During the discussion process, teachers provided intensive guidance to the low-category group, while students in the proficient and sufficient categories were given additional challenges in the form of questions designed to enhance critical thinking, creativity, and problem solving. Data analysis was performed using the N-Gain test and the Wilcoxon Signed-Rank Test. The analysis results showed an N-Gain value of 0.6198, indicating a moderate level of effectiveness of the TaRL approach in improving the understanding of seed selection material among students of class XI ATPH A. Additionally, the Wilcoxon Signed-Rank Test revealed that out of 21 students, 15 experienced an increase in their scores from pretest to posttest, with an average score increase of 10.93. The Wilcoxon test's significance value of 0.005 that can indicated significant difference between pretest and posttest. Based on these findings, it can be concluded that the Teaching at the Right Level (TaRL) approach is effective in improving students' understanding of seed selection material in class XI ATPH A.
Pengaruh Model Pembelajaran Discovery Learning Berbantuan Media Smart Jungle Adventure Terhadap Pemahaman Konsep Siswa Kelas V
This study aims to examine the influence of the discovery learning model assisted by the Smart Jungle Adventure media on students' conceptual understanding. The issue addressed is the low level of students' conceptual understanding in the learning process. This research employs a quantitative approach with the population consisting of all fifth-grade students at SDN Susukan 01, and the sample includes students from classes VA and VB of SDN Susukan 01. Data analysis was conducted using normality tests, homogeneity tests, independent sample t-tests, and regression tests. The results of the study indicate: (1) There is a significant difference between the experimental class, which utilized the discovery learning model assisted by Smart Jungle Adventure media, and the control class, which used the discovery learning model without the media. This is evidenced by a significance value of 0.000 < 0.05 based on the independent t-test. (2) The discovery learning model assisted by Smart Jungle Adventure media significantly influences students' conceptual understanding, as shown by a significance value of 0.000 < 0.05 based on the regression test. The conclusion of this study is that the discovery learning model assisted by Smart Jungle Adventure media is effective in improving students' conceptual understanding.
Penerapan Project Based Learning untuk Mengukur Keterampilan Kerja Siswa SMK
The rapid development of the 21st century demands work skills that must be possessed by superior Indonesian humans, but the facts on the ground show that these work skills are not widely possessed by students. This is reinforced by data from observations made at SMK Negeri 1 Bawen which shows that students who do not understand proper agricultural cultivation techniques even though learning has been carried out at the previous meeting. This condition is also evident from the results of cognitive scores which show 50% of students have not completed or 31 out of 62 students have not met the completeness criteria (KKM) of 75. The purpose of this study was to determine the level of work skills of students of SMK Negeri 1 Bawen through the Project Based Learning model. Descriptive research method with a quantitative approach. The data of this study were obtained from the observation sheet of project-based assessment of work performance by students using work skills indicators. The results showed that the work skills of students in class X ATP (Agribusiness of Plantation Crops) had an average of 74.5 with a good category. In conclusion, the application of Project Based Learning can measure the work skills of students at SMK Negeri 1 Bawen.
Penerapan Metode Tutor Sebaya dalam Pembelajaran Berbasis Masalah untuk Meningkatkan Hasil Belajar Peserta Didik
We expect the application of the Problem-Based Learning (PBL) model to improve students' learning outcomes through a student-centered approach. However, the varying levels of student comprehension often pose challenges for teachers in creating effective learning. The peer tutoring method can serve as an alternative learning strategy to address this challenge, where more competent students assist their peers who have difficulty understanding the learning material. This study aims to examine the improvement of students' learning outcomes through the implementation of the peer tutoring method in problem-based learning. This research is Classroom Action Research (CAR). The subjects of the study were 34 students of class XI ATPH A at SMK Negeri 1 Bawen. Data were collected using interviews, observations, and documentation. The data analysis method employed was qualitative descriptive analysis. The results showed significant improvement in learning outcomes, with the mastery level increasing from 59% in the first cycle to 100% in the second cycle. Students from the less skilled group showed increased courage to ask questions and engage in discussions with their peer tutors, while tutors from the more skilled group experienced reinforced understanding and boosted self-confidence. These results indicate that the integration of the peer tutoring method in problem-based learning is not only effective in improving learning outcomes but also facilitates collaboration and social interaction among students, creating an inclusive learning environment.
Model Pembelajaran Discovery Learning pada Pembelajaran Agribisnis Tanaman dalam Mengukur Kemampuan Berpikir Kritis Peserta Didik
Critical thinking skills are one of the essential 21st-century skills to support students in facing the increasingly complex challenges of the workforce. However, vocational education often focuses on mastering technical competencies, which leads to the neglect of critical thinking skill development. The discovery learning model enables students to construct independent knowledge through active and meaningful learning experiences. This study aims to analyze the level of critical thinking skills of Agribusiness Crop and Horticulture (ATPH) students at SMK Negeri 1 Bawen during agribusiness learning using the discovery learning model. The research was conducted in class XI ATPH B using a descriptive quantitative method. Data were collected through student worksheets and observation sheets, which were analyzed based on critical thinking indicators, including interpretation, analysis, evaluation, conclusion drawing, explanation, and self-regulation. The results showed that the student's critical thinking skills were categorized as good, with an average score of 65.91. However, the indicators of analysis and explanation were rated as sufficient, indicating the need for greater integration of critical thinking-based learning models into educational activities.
Kajian Pengajaran Bahasa Inggris dengan Code Switching oleh Guru-Guru SD di Bawah Yayasan Pendidikan Islam Al-Falah Semarang
The ability to speak English can make a person more superior and have the opportunity to compete in the future, mastery requires Indonesian as an intermediary language to facilitate the introduction of the language. The elementary school level is the basic stage of mastering English. The study of English teaching with code switching needs to be done as an effort to find out the ongoing teaching process and its situation. This research method is a descriptive qualitative with the research subjects of elementary school teachers under the Al-Falah Islamic Education Foundation Semarang. The stages of the research method are through data collection (observation, questionnaire and interview). Based on the results of the study, it can be concluded that English Teaching with code switching by teachers occurs in the pre-activities, main-activities and post-activities in the classroom and most occur during the exploration of material, elaboration of material and drawing conclusions; Teachers use code switching to clarify vocabulary and material, especially new material, to represent the expression to be conveyed especially when it is difficult to find a word equivalent, as well as to maintain the use of Indonesian for teachers and students; The obstacles faced are the limitations between teaching time and the target material taught by the teacher. For this reason, the teacher must be able to manage time and organize the use of code switching techniques in a timely manner.
Implementasi Profil Pelajar Pancasila Melalui Problem Based Learning pada Pembelajaran Pemupukan di SMK Negeri 1 Bawen
This study aims to analyze the implementation of Pancasila Student Profile through Problem-Based Learning (PBL) model on fertilization material at SMK Negeri 1 Bawen. The PBL model is used to provide active learning experiences to students by presenting real problems as a starting point for learning. Through a descriptive qualitative approach, this research reveals how the six dimensions of the Pancasila Student Profile - faith and piety in God Almighty, global diversity, mutual cooperation, independence, critical reasoning, and creativity - are integrated in the steps of PBL, from problem orientation to process evaluation. The results showed that PBL was effective in shaping students' character according to Pancasila values while improving students' understanding of fertilization material. This study recommends the application of PBL in other subjects to support the strengthening of student character.
Efektivitas Lembar Kerja Peserta Didik (LKPD) Terhadap Pemahaman Proses Penanaman Edamame pada Siswa SMK
Edamame cultivation requires a strong technical understanding, such as the arrangement of planting distances, hole depth, and seed treatment, to achieve optimal results. Learning tools, such as student worksheets, are designed to help students systematically understand these technical steps. This study aims to evaluate the effectiveness of student worksheet in improving students' understanding of the edamame planting process at vocational high schools. The study was conducted in November 2024 at SMK Negeri 1 Bawen, class X ATP B. The research employed a descriptive quantitative method with an evaluative approach. Data were collected from the analysis of worksheets completed by 13 student groups, questionnaires completed by 6 students, and field observations. The findings showed that the average worksheet score was 70.8, with 5 groups achieving the "very good" category. The questionnaire data supported these findings, with 5 out of 6 students giving the highest scores to statements indicating that the worksheets helped them independently follow each step of the practical activities. However, some challenges were identified, such as technical difficulties in measuring planting distances and discrepancies between the worksheet instructions and field practices.
Inovasi Kurikulum Merdeka di Sekolah: Tantangan, dan Implikasinya Terhadap Peningkatan Kualitas Pendidikan
This article examines the innovations implemented in the Independent Curriculum to improve the quality of education in Indonesia. Against the background of the limitations of the previous curriculum in preparing students to face the challenges of the 21st century, this article formulates two main problems: (1) what innovations are contained in the Independent Curriculum and (2) how do they impact the quality of education. This study uses a descriptive qualitative method with a literature study to analyze various sources related to curriculum development and learning tools. The purpose of this study is to explain the innovations contained in the Independent Curriculum and examine the opportunities, challenges, and impacts on the learning process in schools. The results of the study show that the Independent Curriculum offers flexible and inclusive learning methods, such as project-based learning, blended learning, and flipped classrooms. In addition, this curriculum focuses on developing students' critical, creative, and collaborative skills. Although there are challenges in its implementation, such as teacher understanding and limited resources, the Independent Curriculum has the potential to increase student motivation and form a more positive school culture, so that it can produce graduates who are ready to face social and economic changes.
Desain Media Pembelajaran Berbasis Hypnoteaching untuk Meningkatkan Pemahaman Materi Bumi di Kelas V SD
Addressing fifth-grade students’ challenges in comprehending abstract geological concepts such as Earth’s layers, water cycles, and tectonic plate movements, this study focuses on designing hypnoteaching-integrated learning media for the “Let’s Get to Know Our Earth” material. Utilizing the Research and Development (R&D) method with the ADDIE model, the analysis and design stages were prioritized. Needs assessments via classroom observations, teacher interviews, and literature reviews revealed gaps in students’ conceptual grasp of dynamic Earth processes. The developed media a twenty minute educational video combines animated visualizations, suggestive narratives, and interactive pedagogical components tailored to elementary learners. Structured into introduction, core content delivery, group activities, quizzes, and motivational closure, the resource aligns with cognitive and engagement needs of young students. Preliminary teacher validations underscore its effectiveness in capturing attention, fostering motivation, and clarifying complex scientific phenomena. This innovation presents a potential alternative for enhancing IPAS (Natural and Social Sciences) instruction, promoting interactive learning experiences. Further studies are encouraged to empirically test the media’s efficacy in classroom applications and investigate its adaptability to diverse subject matters.
Implementasi Kebijakan Kurikulum Merdeka di SMA Negeri 10 Semarang
The independent curriculum designed by the Ministry of Education and Culture, namely Nadiem Makarim, encourages active participation of students in the learning process, prioritizing project-based learning, real experiences, and the application of knowledge in the context of everyday life. This concept is rooted in the philosophy of Ki Hadjar Dewantara, a pioneer of national education. He argued that to realize an effective learning process, mature learning planning is needed. In order for learning objectives to be achieved, several important elements must be met, namely students, educators, clear learning objectives, relevant learning principles, and appropriate learning methods. This research method is qualitative, namely digging up information from various sources, namely stakeholders of SMA Negeri 10 Semarang. Based on the results of the study, it was found that the implementation of the independent curriculum policy at SMA Negeri 10 Semarang has been ongoing since the 2022 academic year. In terms of human resource readiness (teachers), preparation of learning tools, facilities and infrastructure, and implementation of P5 have been carried out optimally. Supporting factors in the implementation of the independent curriculum policy include the number of training and applications that can be easily copied and adapted by teachers to school conditions, in addition to the inhibiting factors are inadequate internet access and old computers and senior teachers who are not tech-savvy.