Model Permainan Perseptual Motorik Melalui Ban Motor Bekas Dalam Pendidikan Jasmani Pada Siswa Sekolah Dasar

Asriansyah Asriansyah, Agung Mahendra

Abstract


The purpose of this research is to produce perceptual motoric games as an effort to anticipate students from perceptual motoric disorders due to the rise of online games, to stimulate creativity and innovation of physical education teachers in developing learning materials for Physical Education. This research method use is research and development. Small-scale trial was conducted at the Integrated Islamic elementary School in Mus'hab Bin Umair. Large-scale trials were carried out in the Palembang Elementary School 222, and the Palembang Elementary School 225. Data collection techniques using a questionnaire that was assessed by experts and practitioners. Data anlisis technique is done that is descriptive quantitative analysis and qualitative descriptive analysis. This study produced five types of Perceptual Motoric games namely, Balap Ban Games, Estafet Ban Games, Panjat Ban Games, Lompat Ban Games and Triple Ban Games. Based on the results of the assessment of experts and practitioners that the perceptual motoric game model is categorized as very good and effective, so this game model can be applied in Physical Education learning for elementary school students.

Keywords: games, perceptual motoric, physical education, student

Abstrak

Tujuan penelitian ini adalah untuk menghasilkan permainan perceptual motoric sebagai upaya antisipasi siswa dari gangguan perseptual motorik karena maraknya game online, menstimulus kreatifitas dan inovasi guru pendidikan jasmani dalam mengembangkan materi pembelajaran Pendidikan Jasmani. Penelitianmenggunakan metode penelitian dan pengembangan. Uji coba kelompok kecil dilakukan di Sekolah Dasar Islam Terpadu Mus’hab Bin Umair. Uji coba kelompok besar dilakukan di Sekolah Dasar Nitegeri 222 Palembang, dan Sekolah Dasar 225 Palembang. Teknik pengumpulan data menggunakan kuesioner yang dinilai oleh para ahli dan praktisi. Teknik analisis data terdiri dari teknik analisis data deskriptif kuantitatif dan teknik analisis data deskriptif kualitatif. Penelitian ini menghasilkan lima macam permainan perceptual motoric yakni Permainan Balap Ban, Permainan Estafet Ban, Permainan Panjat Ban, Permainan Lompat Ban dan, Permainan Triple Ban. Berdasarkan hasil penilaian dari para ahli dan praktisi bahwa model permainan perseptual motorik berkategori sangat baik dan efektif, dengan demikian model permainan ini dapat diterapkan dalam pembelajaran Pendidikan Jasmani pada siswa sekolah dasar.

Kata Kunci: permainan, perseptual motorik, pendidikan jasmani, siswa


Keywords


games, perceptual motoric, physical education

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DOI: https://doi.org/10.26877/jo.v5i2.6208

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