Implementation of Virtual Laboratory Media to Learning Geometry in Mathematics Education Program of Universitas PGRI Semarang

Achmad Buchori, Agnita Siska Pramasdyahsari

Abstract


Recently, the virtual laboratory is developing rapidly. One indicator is the number of Mathematics students both state and private Universities in Central Java who are looking for references related to practical geometry courses via online between lectures.  This raises concern as a lecturer in adding value to lectures, which are adapted to the 21st-century learning era today by creating virtual laboratories based on Virtual Reality. This research employed the ADDIE R & D model (Analysis, Design, Develop, Implementation and Evaluation) after the product is finished, the next step is implementing and marketing the product in state and private university in the region of Central Java and its surroundings. The consideration of creating the virtual lab is that the science virtual lab product has not been developed much in Indonesia, in fact, this lab is able to display virtual and augmented reality which can increase motivation and learning outcomes. Based on the validation of media and material experts on the virtual geometry lab product, the scores show that the virtual geometry lab product is very suitable for implementing and more than 90% of lecturers and students at the PGRI Semarang University are very happy to implement it.

Full Text:

PDF

References


Agustine, D., Wiyono, K., & Muslim, M. (2014). Pengembangan e-learning berbantuan virtual laboratory untuk mata kuliah praktikum Fisika Dasar II di Program Studi Pendidikan Fisika FKIP UNSRI. Jurnal Inovasi dan Pembelajaran Fisika, 1(1), 33-42.

Adi, W. C., Suratno, S., & Iqbal, M. (2016). Pengembangan Virtual Laboratory Sistem Ekskresi dalam Meningkatkan Motivasi Belajar Siswa SMA. Jurnal Pendidikan Sains, 4(4), 130-136.

Arsyad, A. 2014. Media Pembelajaran . Jakarta: Rajawali Pres.

Azuma, Ronald T. 1997. A Survey of Augmented Reality. Hughes Research Laboratories. Malibu.

Buchori, Achmad, dkk. 2017. Mobile Augmented Reality Media Design with Waterfall Model for Learning Geometry in College. International Journal of Applied Engineering Research ISSN 0973-4562, Vol 12, No 13, pp. 3773-3780.

Guimarães, E., Maffeis, A., Pereira, J., Russo, B., Cardozo, E., Bergerman, M., & Magalhães, M. F. (2003). REAL: A virtual laboratory for mobile robot experiments. IEEE Transactions on education, 46(1), 37-42.

Haryati, Sri. 2012. Research And Development (R&D) Sebagai Salah Satu Model Penelitian Dalam Bidang Pendidikan. Jurnal. Vol. 37, No. 1, Hal. 11-26.

Koretsky, M. D., Amatore, D., Barnes, C., & Kimura, S. (2008). Enhancement of student learning in experimental design using a virtual laboratory. IEEE Transactions on Education, 51(1), 76-85.

Mustaqim, Ilmawan dan Nanang Kurniawan. 2017. Pengembangan Media Pembelajaran Berbasis Augmented Reality. Jurnal Edukasi Elektro, Vol. 1, No. 1, Hal. 36-48, e-ISSN 2548-8260.

Permadi, Dendi dan Ahmad Rafi. 2015. Developing a Conceptual Model of User Engagement for Mobile-based Augmented Reality Games. Jurnal Teknologi, eISSN 2180-3722, Hal. 9-13.

Pribadi, Benny A. 2010. Model Desain Sistem Pembelajaran . Jakarta: Dian Rakyat.

Sugiyono. 2010. Metode Penelitian Pendidikan (Pendekatan Kuantitaif, Kualitatif, dan R&D). Bandung: Alfabeta

Sukmadinata, N. S. 2013. Metode Penelitian Pengembangan. Bandung: Remaja Rosakarya

Tüysüz, C. (2010). The Effect of the Virtual Laboratory on Students' Achievement and Attitude in Chemistry. International Online Journal of Educational Sciences, 2(1).

Wolf, T. (2009). Assessing student learning in a virtual laboratory environment. IEEE Transactions on Education, 53(2), 216-222.

Zheng, R., Zhang. D. and Yang, G. 2015. Seam the Real with the Virtual: a Review of Augmented Reality. Information Technology and Mechatronics Engineering Conference. Atlantis Press. 7:77-80.




DOI: https://doi.org/10.26877/ijre.v1i1.6675

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 International Journal of Research in Education



Web Analytics Made Easy - StatCounter View My Stats

Creative Commons License
International Journal of Research in Education (IJRE)
 by LPPM Universitas PGRI Semarang is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.