PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN CANVA EDU PADA MATA PELAJARAN INFORMATIKA SISWA KELAS X SMK MUHAMMADIYAH 2 BOJA

Langgeng Aji Sekti, Supandi Supandi, Wijayanto Wijayanto

Abstract


The development of digital technology in education requires teachers to utilize learning media that are attractive, interactive, and appropriate to students' characteristics. This study aims to develop learning media using Canva Edu in Informatics subjects, particularly on Computational Thinking material, and to determine the feasibility of the developed media. This research employed the Research and Development (R&D) method using the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews, documentation, and questionnaires. Data analysis used descriptive quantitative techniques by calculating the percentage of media feasibility. Media validation was conducted by three validators, while a limited trial involved 31 students of grade X vocational high school. The validation results showed that the learning media obtained a total score of 278 out of an ideal score of 300, resulting in a feasibility percentage of 92.67%, categorized as Very Feasible. The limited trial obtained a total score of 2,282 out of an ideal score of 3,100, with a feasibility percentage of 73.61%, categorized as Feasible. These results indicate that the learning media developed using Canva Edu is feasible to be used as supporting media in Informatics learning for grade X students of SMK Muhammadiyah 2 Boja.

Keywords


Learning Media; Canva Edu; Informatics; Computational Thinking; ADDIE

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References


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DOI: https://doi.org/10.26877/jipetik.v7i2.28462

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